Job Description

Overview

The Donovan's Venom, INC. is a non-profit organization dedicated to providing music, art, and entertainment to individuals in need. The Video Game Designer (Gameplay Design & Mechanics Development) is a volunteer role focused on designing and refining gameplay mechanics to enhance player experience in game projects.

Responsibilities

  • Design gameplay mechanics such as movement, controls, combat, and player interactions.
  • Ensure mechanics are intuitive and engaging.
  • Focus on moment-to-moment gameplay feel and improve responsiveness.
  • Develop and test gameplay prototypes and iterate based on feedback.
  • Adjust gameplay elements for difficulty, responsiveness, and fairness.
  • Implement mechanics within Unity or similar engines and collaborate with developers.
  • Create and maintain gameplay documentation and mechanics descriptions.
  • Work with developers, artists, and UX/UI teams for cohesive gameplay experience.
  • Participate in playtesting sessions and analyze feedback.
  • Adapt gameplay based on technical limitations and scope constraints.
  • Improve gameplay quality over time and stay current with game design trends.

Requirements

  • 1–3 years of experience in game design, gameplay design, or interactive systems.
  • Understanding of core gameplay mechanics and player interaction design.
  • Experience with Unity or similar game engines is preferred.
  • Experience working on game projects (academic, indie, or professional) is preferred.
  • Experience in collaborative or remote teams is preferred.

Additional Information

  • Estimated commitment of 8–12 hours per week.
  • Flexible schedule with participation in game development meetings required.
  • Fully remote position.